using Engine;
using Engine.Graphics;
using Game;

namespace SCIENEW {
    /// <summary>
    /// 石头属性的NormalBlock
    /// </summary>
    public class StoneTypeNBlock : DefaultNBlock {
        public StoneTypeNBlock(string id, Texture2D texture, Color color, int faceTex) : base(
            id,
            texture,
            color,
            faceTex
        ) {

        }

        public override string GetSoundMaterialName(SubsystemTerrain subsystemTerrain, int value) => "Stone";
    }
}